Players

3 to 20+ players

Teams

Divide players up into 2 teams, Attackers and Defenders. The defending force should be larger, and attackers could start with just 1 or 2 players to add challenge.

Gameplay

The Defenders must hold a fixed or fortified position, while the attackers goal is to overrun that position. The Defenders must stay within the limits of the position, or a maximum of 1 or 2 pieces of cover outside the position. On game start, Attackers begin their assault from a predefined scope of area. Some defense positions may allow for full 360 degree attack, while other positions may only allow for 180 degree attack, this will depend on your field and the position being attacked. When an attacker is hit, they retreat 50 yds and attack again. When defenders are hit, they exit the position and join the attacking team. The game is called when all defenders have been eliminated.

Variations

Give attackers a fixed set of lives so they have a maximum number of respawns as compared to unlimited. Allow defenders to be “Medic” respawned for a fix number of lives. Allow attackers to use full auto, while defenders must only use semi auto. Call “Sudden Death” when the last 2 defending players are left, meaning all kills are final and no respawning can happen.